<?xml version="1.0"?>
<LogReport xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <ReportDateTime>2013-02-01T20:34:02.7628114+01:00</ReportDateTime>
  <SlaveMachineName>Q27</SlaveMachineName>
  <ChunkIndex>4</ChunkIndex>
  <ReportMessageData><![CDATA[0: Task timeout is disabled.
0: Loaded job: T04_v01_02 (999_050_00c_1806d87b)
0: INFO: StartJob: initializing script plugin MayaCmd
0: INFO: Any stdout that matches the regular expression "FLEXlm error: .*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "Usage: Render .*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "Finished Rendering.*\.([0-9]+)\.[^\.]+" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*Finished Rendering.*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "Constructing shading groups|Rendering current frame" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*Error: .*|.*Warning: .*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "progr: +([0-9]+\.[0-9]+)% +rendered" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "progr: +([0-9]+\.[0-9]+)% +computing final gather points" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "progr: writing image file .* \(frame ([0-9]+)\)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "progr: +rendering finished" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "\[PROGRESS\] Completed frame*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*\[PROGRESS\] TURTLE rendering frame 100\.00.*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*Render complete.*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "\[PROGRESS\] Percentage of rendering done: (.*)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*\[PROGRESS\] TURTLE rendering frame ([0-9]+\.[0-9]+).*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".*RIMG : +([0-9]+)%" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Building light cache*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Prepass ([0-9]+) of ([0-9]+)*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Rendering image*" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: +([0-9]+)%" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: +([0-9]+) %" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "([0-9]+) % completed" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Updating frame at time ([0-9]+)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Render complete" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "\[PROGRESS\] ([0-9]+) percent" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "([0-9]+)%" will be handled as appropriate
0: INFO: Any popup windows with titles matching the regular expression ".*entry point.*" will be ignored
0: INFO: Any popup windows with titles matching the regular expression ".*Entry Point.*" will be ignored
0: INFO: Any popup windows with titles matching the regular expression ".*Render history settings.*" will be ignored
0: INFO: About: Maya Cmd Plugin for Deadline
0: Plugin rendering frame(s): 140-149
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Enforcing 64 bit build of Maya
0: INFO: Render Executable: "C:\Program Files\Autodesk\Maya2012\bin\Render.exe"
0: INFO: Rendering to network drive
0: INFO: Rendering with Maya version 2012.0
0: INFO: Rendering all layers - using the renderer(s) set in the Maya render settings.
0: INFO: Render Argument:  -r file  -s 140 -e 149 -b 1 -rd "P:/3D/MAYA/../../render" -cam "Camera003" -proj "P:/3D/MAYA"  "C:\Users\render\AppData\Local\Thinkbox\Deadline\slave\jobsData\T04_v01_21_krt.mb"
0: INFO: Startup Directory: "C:\Program Files\Autodesk\Maya2012\bin"
0: INFO: Process Priority: BelowNormal
0: INFO: Process is now running
0: STDOUT: Starting "C:\Program Files\Autodesk\Maya2012\bin\mayabatch.exe"
0: STDOUT: mental ray for Maya 2012 
0: STDOUT: mental ray: version 3.9.1.36, Feb  2 2011, revision 138829
0: STDOUT: [2013/Feb/1|20:12:59] V-Ray: V-Ray for Maya version 2.20.01 from Feb  1 2012, 17:09:48
0: STDOUT: [2013/Feb/1|20:12:59] V-Ray: V-Ray core version is 2.00.01
0: STDOUT: File read in 0 seconds.
0: STDOUT: File read in 0 seconds.
0: STDOUT: Alembic: Opening Abc Archive: P:/3D/!CACHE/splesh38_scene.abc
0: STDOUT: Alembic: Creating AbcArchiveCache for archive: P:/3D/!CACHE/splesh38_scene.abc
0: STDOUT: Result: C:/Users/render/AppData/Local/Thinkbox/Deadline/slave/jobsData/T04_v01_21_krt.mb
0: INFO: Deadline is ignoring error: "Warning: Found camera Camera003." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Found camera Camera003.
0: INFO: Deadline is ignoring error: "Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: INFO: Deadline is ignoring error: "Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: STDOUT: Retrieving Particles
0: STDOUT: Section "Retrieving Particles": 
0: STDOUT: 	Total 00h 00m 01.482s	Called 1 times	 Avg 00h 00m 01.482s
0: STDOUT: Total number of particles to be rendered: 3,029,294
0: STDOUT: Total Memory Allocated to particles: 92MB
0: STDOUT: Updating: directionalLightShape1
0: STDOUT: Sorting particles: directionalLightShape1
0: STDOUT: Calculating Lighting: directionalLightShape1
0: STDOUT: Updating: spotLightShape1
0: STDOUT: Sorting particles: spotLightShape1
0: STDOUT: Calculating Lighting: spotLightShape1
0: STDOUT: Section "Lighting:Updating Light": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 2 times	 Avg 00h 00m 00.000s
0: STDOUT: Section "Lighting:Sorting Particles": 
0: STDOUT: 	Total 00h 00m 00.266s	Called 2 times	 Avg 00h 00m 00.133s
0: STDOUT: Section "Lighting:Calculating": 
0: STDOUT: 	Total 00h 00m 01.107s	Called 2 times	 Avg 00h 00m 00.553s
0: STDOUT: Rendering
0: STDOUT: Rendering: Sorting 3,029,294 particles
0: STDOUT: Rendering: Drawing 3,029,294 particles
0: STDOUT: Section "Rendering:Matte": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 0 times
0: STDOUT: Section "Rendering:Sorting": 
0: STDOUT: 	Total 00h 00m 00.109s	Called 1 times	 Avg 00h 00m 00.109s
0: STDOUT: Section "Rendering:Drawing": 
0: STDOUT: 	Total 00h 00m 00.312s	Called 1 times	 Avg 00h 00m 00.312s
0: INFO: Deadline is ignoring error: "Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: INFO: Deadline is ignoring error: "Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: STDOUT: Retrieving Particles
0: STDOUT: Section "Retrieving Particles": 
0: STDOUT: 	Total 00h 00m 01.388s	Called 1 times	 Avg 00h 00m 01.388s
0: STDOUT: Total number of particles to be rendered: 3,029,294
0: STDOUT: Total Memory Allocated to particles: 92MB
0: STDOUT: Updating: directionalLightShape1
0: STDOUT: Sorting particles: directionalLightShape1
0: STDOUT: Calculating Lighting: directionalLightShape1
0: STDOUT: Updating: spotLightShape1
0: STDOUT: Sorting particles: spotLightShape1
0: STDOUT: Calculating Lighting: spotLightShape1
0: STDOUT: Section "Lighting:Updating Light": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 2 times	 Avg 00h 00m 00.000s
0: STDOUT: Section "Lighting:Sorting Particles": 
0: STDOUT: 	Total 00h 00m 00.250s	Called 2 times	 Avg 00h 00m 00.125s
0: STDOUT: Section "Lighting:Calculating": 
0: STDOUT: 	Total 00h 00m 01.076s	Called 2 times	 Avg 00h 00m 00.538s
0: STDOUT: Rendering
0: STDOUT: Rendering: Sorting 3,029,294 particles
0: STDOUT: Rendering: Drawing 3,029,294 particles
0: STDOUT: Section "Rendering:Matte": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 0 times
0: STDOUT: Section "Rendering:Sorting": 
0: STDOUT: 	Total 00h 00m 00.125s	Called 1 times	 Avg 00h 00m 00.125s
0: STDOUT: Section "Rendering:Drawing": 
0: STDOUT: 	Total 00h 00m 00.281s	Called 1 times	 Avg 00h 00m 00.281s
0: INFO: Deadline is ignoring error: "Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: INFO: Deadline is ignoring error: "Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: STDOUT: Retrieving Particles
0: STDOUT: Section "Retrieving Particles": 
0: STDOUT: 	Total 00h 00m 01.529s	Called 1 times	 Avg 00h 00m 01.529s
0: STDOUT: Total number of particles to be rendered: 3,029,294
0: STDOUT: Total Memory Allocated to particles: 92MB
0: STDOUT: Updating: directionalLightShape1
0: STDOUT: Sorting particles: directionalLightShape1
0: STDOUT: Calculating Lighting: directionalLightShape1
0: STDOUT: Updating: spotLightShape1
0: STDOUT: Sorting particles: spotLightShape1
0: STDOUT: Calculating Lighting: spotLightShape1
0: STDOUT: Section "Lighting:Updating Light": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 2 times	 Avg 00h 00m 00.000s
0: STDOUT: Section "Lighting:Sorting Particles": 
0: STDOUT: 	Total 00h 00m 00.234s	Called 2 times	 Avg 00h 00m 00.117s
0: STDOUT: Section "Lighting:Calculating": 
0: STDOUT: 	Total 00h 00m 01.154s	Called 2 times	 Avg 00h 00m 00.577s
0: STDOUT: Rendering
0: STDOUT: Rendering: Sorting 3,029,294 particles
0: STDOUT: Rendering: Drawing 3,029,294 particles
0: STDOUT: Section "Rendering:Matte": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 0 times
0: STDOUT: Section "Rendering:Sorting": 
0: STDOUT: 	Total 00h 00m 00.141s	Called 1 times	 Avg 00h 00m 00.141s
0: STDOUT: Section "Rendering:Drawing": 
0: STDOUT: 	Total 00h 00m 00.312s	Called 1 times	 Avg 00h 00m 00.312s
0: INFO: Deadline is ignoring error: "Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: INFO: Deadline is ignoring error: "Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: STDOUT: Retrieving Particles
0: STDOUT: Section "Retrieving Particles": 
0: STDOUT: 	Total 00h 00m 01.077s	Called 1 times	 Avg 00h 00m 01.077s
0: STDOUT: Total number of particles to be rendered: 3,029,294
0: STDOUT: Total Memory Allocated to particles: 92MB
0: STDOUT: Updating: directionalLightShape1
0: STDOUT: Sorting particles: directionalLightShape1
0: STDOUT: Calculating Lighting: directionalLightShape1
0: STDOUT: Updating: spotLightShape1
0: STDOUT: Sorting particles: spotLightShape1
0: STDOUT: Calculating Lighting: spotLightShape1
0: STDOUT: Section "Lighting:Updating Light": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 2 times	 Avg 00h 00m 00.000s
0: STDOUT: Section "Lighting:Sorting Particles": 
0: STDOUT: 	Total 00h 00m 00.234s	Called 2 times	 Avg 00h 00m 00.117s
0: STDOUT: Section "Lighting:Calculating": 
0: STDOUT: 	Total 00h 00m 01.092s	Called 2 times	 Avg 00h 00m 00.546s
0: STDOUT: Rendering
0: STDOUT: Rendering: Sorting 3,029,294 particles
0: STDOUT: Rendering: Drawing 3,029,294 particles
0: STDOUT: Section "Rendering:Matte": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 0 times
0: STDOUT: Section "Rendering:Sorting": 
0: STDOUT: 	Total 00h 00m 00.140s	Called 1 times	 Avg 00h 00m 00.140s
0: STDOUT: Section "Rendering:Drawing": 
0: STDOUT: 	Total 00h 00m 00.281s	Called 1 times	 Avg 00h 00m 00.281s
0: INFO: Deadline is ignoring error: "Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: INFO: Deadline is ignoring error: "Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: STDOUT: Retrieving Particles
0: STDOUT: Section "Retrieving Particles": 
0: STDOUT: 	Total 00h 00m 01.264s	Called 1 times	 Avg 00h 00m 01.264s
0: STDOUT: Total number of particles to be rendered: 3,029,294
0: STDOUT: Total Memory Allocated to particles: 92MB
0: STDOUT: Updating: directionalLightShape1
0: STDOUT: Sorting particles: directionalLightShape1
0: STDOUT: Calculating Lighting: directionalLightShape1
0: STDOUT: Updating: spotLightShape1
0: STDOUT: Sorting particles: spotLightShape1
0: STDOUT: Calculating Lighting: spotLightShape1
0: STDOUT: Section "Lighting:Updating Light": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 2 times	 Avg 00h 00m 00.000s
0: STDOUT: Section "Lighting:Sorting Particles": 
0: STDOUT: 	Total 00h 00m 00.250s	Called 2 times	 Avg 00h 00m 00.125s
0: STDOUT: Section "Lighting:Calculating": 
0: STDOUT: 	Total 00h 00m 01.170s	Called 2 times	 Avg 00h 00m 00.585s
0: STDOUT: Rendering
0: STDOUT: Rendering: Sorting 3,029,294 particles
0: STDOUT: Rendering: Drawing 3,029,294 particles
0: STDOUT: Section "Rendering:Matte": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 0 times
0: STDOUT: Section "Rendering:Sorting": 
0: STDOUT: 	Total 00h 00m 00.125s	Called 1 times	 Avg 00h 00m 00.125s
0: STDOUT: Section "Rendering:Drawing": 
0: STDOUT: 	Total 00h 00m 00.312s	Called 1 times	 Avg 00h 00m 00.312s
0: INFO: Deadline is ignoring error: "Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: INFO: Deadline is ignoring error: "Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: STDOUT: Retrieving Particles
0: STDOUT: Section "Retrieving Particles": 
0: STDOUT: 	Total 00h 00m 01.263s	Called 1 times	 Avg 00h 00m 01.263s
0: STDOUT: Total number of particles to be rendered: 3,029,294
0: STDOUT: Total Memory Allocated to particles: 92MB
0: STDOUT: Updating: directionalLightShape1
0: STDOUT: Sorting particles: directionalLightShape1
0: STDOUT: Calculating Lighting: directionalLightShape1
0: STDOUT: Updating: spotLightShape1
0: STDOUT: Sorting particles: spotLightShape1
0: STDOUT: Calculating Lighting: spotLightShape1
0: STDOUT: Section "Lighting:Updating Light": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 2 times	 Avg 00h 00m 00.000s
0: STDOUT: Section "Lighting:Sorting Particles": 
0: STDOUT: 	Total 00h 00m 00.251s	Called 2 times	 Avg 00h 00m 00.125s
0: STDOUT: Section "Lighting:Calculating": 
0: STDOUT: 	Total 00h 00m 01.107s	Called 2 times	 Avg 00h 00m 00.553s
0: STDOUT: Rendering
0: STDOUT: Rendering: Sorting 3,029,294 particles
0: STDOUT: Rendering: Drawing 3,029,294 particles
0: STDOUT: Section "Rendering:Matte": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 0 times
0: STDOUT: Section "Rendering:Sorting": 
0: STDOUT: 	Total 00h 00m 00.140s	Called 1 times	 Avg 00h 00m 00.140s
0: STDOUT: Section "Rendering:Drawing": 
0: STDOUT: 	Total 00h 00m 00.265s	Called 1 times	 Avg 00h 00m 00.265s
0: INFO: Deadline is ignoring error: "Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: INFO: Deadline is ignoring error: "Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: STDOUT: Retrieving Particles
0: STDOUT: Section "Retrieving Particles": 
0: STDOUT: 	Total 00h 00m 01.451s	Called 1 times	 Avg 00h 00m 01.451s
0: STDOUT: Total number of particles to be rendered: 3,004,875
0: STDOUT: Total Memory Allocated to particles: 91MB
0: STDOUT: Updating: directionalLightShape1
0: STDOUT: Sorting particles: directionalLightShape1
0: STDOUT: Calculating Lighting: directionalLightShape1
0: STDOUT: Updating: spotLightShape1
0: STDOUT: Sorting particles: spotLightShape1
0: STDOUT: Calculating Lighting: spotLightShape1
0: STDOUT: Section "Lighting:Updating Light": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 2 times	 Avg 00h 00m 00.000s
0: STDOUT: Section "Lighting:Sorting Particles": 
0: STDOUT: 	Total 00h 00m 00.234s	Called 2 times	 Avg 00h 00m 00.117s
0: STDOUT: Section "Lighting:Calculating": 
0: STDOUT: 	Total 00h 00m 01.107s	Called 2 times	 Avg 00h 00m 00.553s
0: STDOUT: Rendering
0: STDOUT: Rendering: Sorting 3,004,875 particles
0: STDOUT: Rendering: Drawing 3,004,875 particles
0: STDOUT: Section "Rendering:Matte": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 0 times
0: STDOUT: Section "Rendering:Sorting": 
0: STDOUT: 	Total 00h 00m 00.140s	Called 1 times	 Avg 00h 00m 00.140s
0: STDOUT: Section "Rendering:Drawing": 
0: STDOUT: 	Total 00h 00m 00.281s	Called 1 times	 Avg 00h 00m 00.281s
0: INFO: Deadline is ignoring error: "Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: INFO: Deadline is ignoring error: "Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: STDOUT: Retrieving Particles
0: STDOUT: Section "Retrieving Particles": 
0: STDOUT: 	Total 00h 00m 01.092s	Called 1 times	 Avg 00h 00m 01.092s
0: STDOUT: Total number of particles to be rendered: 2,924,779
0: STDOUT: Total Memory Allocated to particles: 89MB
0: STDOUT: Updating: directionalLightShape1
0: STDOUT: Sorting particles: directionalLightShape1
0: STDOUT: Calculating Lighting: directionalLightShape1
0: STDOUT: Updating: spotLightShape1
0: STDOUT: Sorting particles: spotLightShape1
0: STDOUT: Calculating Lighting: spotLightShape1
0: STDOUT: Section "Lighting:Updating Light": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 2 times	 Avg 00h 00m 00.000s
0: STDOUT: Section "Lighting:Sorting Particles": 
0: STDOUT: 	Total 00h 00m 00.250s	Called 2 times	 Avg 00h 00m 00.125s
0: STDOUT: Section "Lighting:Calculating": 
0: STDOUT: 	Total 00h 00m 01.045s	Called 2 times	 Avg 00h 00m 00.522s
0: STDOUT: Rendering
0: STDOUT: Rendering: Sorting 2,924,779 particles
0: STDOUT: Rendering: Drawing 2,924,779 particles
0: STDOUT: Section "Rendering:Matte": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 0 times
0: STDOUT: Section "Rendering:Sorting": 
0: STDOUT: 	Total 00h 00m 00.140s	Called 1 times	 Avg 00h 00m 00.140s
0: STDOUT: Section "Rendering:Drawing": 
0: STDOUT: 	Total 00h 00m 00.281s	Called 1 times	 Avg 00h 00m 00.281s
0: INFO: Deadline is ignoring error: "Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: INFO: Deadline is ignoring error: "Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: STDOUT: Retrieving Particles
0: STDOUT: Section "Retrieving Particles": 
0: STDOUT: 	Total 00h 00m 01.201s	Called 1 times	 Avg 00h 00m 01.201s
0: STDOUT: Total number of particles to be rendered: 2,787,927
0: STDOUT: Total Memory Allocated to particles: 85MB
0: STDOUT: Updating: directionalLightShape1
0: STDOUT: Sorting particles: directionalLightShape1
0: STDOUT: Calculating Lighting: directionalLightShape1
0: STDOUT: Updating: spotLightShape1
0: STDOUT: Sorting particles: spotLightShape1
0: STDOUT: Calculating Lighting: spotLightShape1
0: STDOUT: Section "Lighting:Updating Light": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 2 times	 Avg 00h 00m 00.000s
0: STDOUT: Section "Lighting:Sorting Particles": 
0: STDOUT: 	Total 00h 00m 00.233s	Called 2 times	 Avg 00h 00m 00.116s
0: STDOUT: Section "Lighting:Calculating": 
0: STDOUT: 	Total 00h 00m 01.030s	Called 2 times	 Avg 00h 00m 00.515s
0: STDOUT: Rendering
0: STDOUT: Rendering: Sorting 2,787,927 particles
0: STDOUT: Rendering: Drawing 2,787,927 particles
0: STDOUT: Section "Rendering:Matte": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 0 times
0: STDOUT: Section "Rendering:Sorting": 
0: STDOUT: 	Total 00h 00m 00.125s	Called 1 times	 Avg 00h 00m 00.125s
0: STDOUT: Section "Rendering:Drawing": 
0: STDOUT: 	Total 00h 00m 00.265s	Called 1 times	 Avg 00h 00m 00.265s
0: INFO: Deadline is ignoring error: "Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: INFO: Deadline is ignoring error: "Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Krakatoa MY: Warning: "directionalLightShape1" is not set to use the directional light position to generate shadow depth maps.  Krakatoa MY will proceed as if the setting was enabled.
0: STDOUT: Retrieving Particles
0: STDOUT: Section "Retrieving Particles": 
0: STDOUT: 	Total 00h 00m 01.170s	Called 1 times	 Avg 00h 00m 01.170s
0: STDOUT: Total number of particles to be rendered: 2,604,818
0: STDOUT: Total Memory Allocated to particles: 79MB
0: STDOUT: Updating: directionalLightShape1
0: STDOUT: Sorting particles: directionalLightShape1
0: STDOUT: Calculating Lighting: directionalLightShape1
0: STDOUT: Updating: spotLightShape1
0: STDOUT: Sorting particles: spotLightShape1
0: STDOUT: Calculating Lighting: spotLightShape1
0: STDOUT: Section "Lighting:Updating Light": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 2 times	 Avg 00h 00m 00.000s
0: STDOUT: Section "Lighting:Sorting Particles": 
0: STDOUT: 	Total 00h 00m 00.234s	Called 2 times	 Avg 00h 00m 00.117s
0: STDOUT: Section "Lighting:Calculating": 
0: STDOUT: 	Total 00h 00m 00.999s	Called 2 times	 Avg 00h 00m 00.499s
0: STDOUT: Rendering
0: STDOUT: Rendering: Sorting 2,604,818 particles
0: STDOUT: Rendering: Drawing 2,604,818 particles
0: STDOUT: Section "Rendering:Matte": 
0: STDOUT: 	Total 00h 00m 00.000s	Called 0 times
0: STDOUT: Section "Rendering:Sorting": 
0: STDOUT: 	Total 00h 00m 00.140s	Called 1 times	 Avg 00h 00m 00.140s
0: STDOUT: Section "Rendering:Drawing": 
0: STDOUT: 	Total 00h 00m 00.265s	Called 1 times	 Avg 00h 00m 00.265s
0: STDOUT: Krakatoa MY: Finished Batch Render
0: STDOUT: Scene C:\Users\render\AppData\Local\Thinkbox\Deadline\slave\jobsData\T04_v01_21_krt.mb completed.
0: STDOUT: Alembic: Closing Abc Archive: P:/3D/!CACHE/splesh38_scene.abc
0: INFO: Process exit code: 0
]]></ReportMessageData>
  <_SlaveVersionString>v5.0.0.44528 R</_SlaveVersionString>
  <JobName>T04_v01_02</JobName>
  <JobSubmitUserName>bazuka</JobSubmitUserName>
  <JobSubmitMachineName>Q42</JobSubmitMachineName>
  <JobSubmitDateTime>2013-02-01T20:32:57</JobSubmitDateTime>
  <PluginName>MayaCmd</PluginName>
  <FramesList>140-149</FramesList>
  <TaskSecondsElapsed>0</TaskSecondsElapsed>
  <ErrorType />
  <ErrorStackTraceData><![CDATA[]]></ErrorStackTraceData>
  <SlaveLogData><![CDATA[]]></SlaveLogData>
  <PeakRamUsage>-1</PeakRamUsage>
  <PeakRamPercentage>-1</PeakRamPercentage>
  <AverageRam>-1</AverageRam>
  <AverageRamPercentage>-1</AverageRamPercentage>
  <PeakCpuUsage>-1</PeakCpuUsage>
  <UsedCpuClocks>-1</UsedCpuClocks>
  <CpuUtilisation>-1</CpuUtilisation>
</LogReport>