<?xml version="1.0"?>
<LogReport xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <ReportDateTime>2010-12-01T13:14:43.296875-05:00</ReportDateTime>
  <SlaveMachineName>Render20</SlaveMachineName>
  <ChunkIndex>112</ChunkIndex>
  <ReportMessage>0: Task timeout is disabled.
0: Plugin rendering frame(s): 432
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Enforcing 64 bit build of Maya
0: INFO: Render Executable: "C:\Program Files\Autodesk\Maya2010\bin\Render.exe"
0: INFO: Rendering to network drive
0: INFO: Rendering with Maya version 2010.0
0: INFO: Rendering with Mental Ray
0: INFO: Render Argument: -r mr -v 5  -rt 4 -aml -x 1280 -y 720 -ard 1.77699995 -rl flameball_orig_rdr  -s 432 -e 432 -b 1 -rd "//PROJ/proj/_client/CREAM/BFF/SEG/BFF101_SQA/BFF101_SQA_120_010/input/3d_renders/v007" -im "&lt;Scene&gt;/&lt;RenderLayer&gt;/&lt;RenderLayer&gt;" -proj "//PROJ/proj/_client/CREAM/BFF/SEG/BFF101_SQA/BFF101_SQA_120_010/prod/3d_animation/previz"  "C:\Documents and Settings\render\Local Settings\Application Data\Prime Focus\Deadline\slave\jobsData\fire_v019e.mb"
0: INFO: Startup Directory: "C:\Program Files\Autodesk\Maya2010\bin"
0: INFO: Process Priority: BelowNormal
0: INFO: Process is now running
0: STDOUT: Starting "C:\Program Files\Autodesk\Maya2010\bin\mayabatch.exe"
0: STDOUT: Running userSetup.mel  &gt;&gt;  \\proj\proj\bin\maya\scripts\userSetup.mel
0: STDOUT: render
0: STDOUT: mental ray for Maya 2010 
0: STDOUT: // mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2010/mentalray/maya.rayrc
0: STDOUT: mental ray for Maya: setup
0: STDOUT: mental ray for Maya: initialize
0: STDOUT: mental ray: version 3.7.53.5, Jun 17 2009, revision 88216
0: STDOUT: mental ray for Maya: using 1 license
0: STDOUT: mental ray for Maya: register extensions
0: STDOUT: // mental ray Node Factory: loaded
0: STDOUT: mental ray for Maya: successfully registered
0: STDOUT: mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2010/mentalray/maya.rayrc
0: STDOUT: // parsing //proj/proj/lib/shaders/_proj/hmw/_mentalray/include/mix8layer.mi
0: STDOUT: // loading //proj/proj/lib/shaders/_proj/hmw/_mentalray/lib/mix8layer.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2010/mentalray/include/AdskShaderSDKWrappers.mi
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2010/mentalray/include/architectural.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2010/mentalray/lib/architectural.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2010/mentalray/include/base.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2010/mentalray/lib/base.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2010/mentalray/include/contour.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2010/mentalray/lib/contour.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2010/mentalray/include/paint.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2010/mentalray/lib/paint.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2010/mentalray/include/physics.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2010/mentalray/lib/physics.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2010/mentalray/include/production.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2010/mentalray/lib/production.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2010/mentalray/include/subsurface.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2010/mentalray/lib/subsurface.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2010/mentalray/include/surfaceSampler.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2010/mentalray/lib/surfaceSampler.dll
0: STDOUT: // generating Maya nodes...
0: INFO: Deadline is ignoring error: "Warning: line 1: "dynGlobals1" already exists as a dynamics globals node.  All other dynGlobals nodes will be ignored." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: line 1: "dynGlobals1" already exists as a dynamics globals node.  All other dynGlobals nodes will be ignored.
0: INFO: Deadline is ignoring error: "Warning: line 1: Unrecognized node type for node 'vectorRenderGlobals'; preserving node information during this session." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: line 1: Unrecognized node type for node 'vectorRenderGlobals'; preserving node information during this session.
0: INFO: Deadline is ignoring error: "Warning: line 1: "dynGlobals1" already exists as a dynamics globals node.  All other dynGlobals nodes will be ignored." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: line 1: "dynGlobals1" already exists as a dynamics globals node.  All other dynGlobals nodes will be ignored.
0: INFO: Deadline is ignoring error: "Warning: line 1: "dynGlobals1" already exists as a dynamics globals node.  All other dynGlobals nodes will be ignored." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: line 1: "dynGlobals1" already exists as a dynamics globals node.  All other dynGlobals nodes will be ignored.
0: STDOUT: File read in 4 seconds.
0: STDOUT: File read in 2 seconds.
0: INFO: Deadline is ignoring error: "Warning: This file contains an uncached fluid; rewind and playback to see correct current state." because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: This file contains an uncached fluid; rewind and playback to see correct current state.
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: STDOUT: Result: //PROJ/proj/_client/CREAM/BFF/BUILD/flamethrower/flamethrower_v022.mb
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'flame_nParticleShape1.internalMassRamp' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: STDOUT: initMPS with licenseOption 0
0: STDOUT: mental ray: got 8 satellite CPUs.
0: STDOUT: Prog: (Mayatomr.Scene) : optimize animation detection: done 1166 animated nodes
0: STDOUT: MEM  0.0  info : heap size limit set to 2899 MB
0: STDOUT: Info: (mental ray) : number of render thread(s): 4
0: STDOUT: Info: (Mayatomr) : render layer flameball_orig_rdr
0: STDOUT: Info: (Mayatomr.Nodes) : custom string options found
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
0: STDOUT: Info: (Mayatomr.Scene) : update lights and related shaders
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Key
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Fill
0: STDOUT: Info: (Mayatomr.Scene) : update cameras and related shaders
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'cam_trans_ctrl.translateX' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'cam_trans_ctrl.translateX' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: INFO: Deadline is ignoring error: "Warning: Cycle on 'addDoubleLinear1.output' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)" because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
0: STDOUT: Warning: Cycle on 'addDoubleLinear1.output' may not evaluate as expected.  (Use 'cycleCheck -e off' to disable this warning.)
0: STDOUT: Info: (Mayatomr.Scene) : update geometry and materials
0: STDOUT: API  0.0  warn   302018: type conflict: "transparency" is type color, "maya_particlesamplerinfo" returns type vector
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flame_nParticle1
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: polySurface750
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: fluid_flameball
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:nut_84
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder89
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:nut_89
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder92
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder93
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:nut_90
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder94
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:nut_91
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder95
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder96
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:nut_92
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder97
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:nut_93
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder98
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder99
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:nut_94
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder100
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:nut_95
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder101
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder102
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface132
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface151
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface152
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface147
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface148
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface157
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface159
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder105
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface156
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface146
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface158
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCube24
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface144
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder113
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface168
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface169
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder114
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCube29
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCube26
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface170
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCube30
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface160
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface161
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:upper_pulley_ring
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder122
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface205
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder123
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface211
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder124
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder125
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder126
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder127
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder128
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder129
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder138
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCube38
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder139
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder140
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface259
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder141
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder143
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder144
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder145
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder146
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder147
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:polySurface258
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:nurbsToPoly2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder148
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:nurbsToPoly3
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: flamethrower_v022:pCylinder149
0: STDOUT: Info: (Mayatomr.Scene) : render camera: cam_render
0: STDOUT: SCEN 0.2  progr: begin scene preprocessing for frame 432
0: STDOUT: PHEN 0.2  info : -----------------------------------------------
0: STDOUT: PHEN 0.2  info : mayabase version 10.8, compiled on Jul 28 2009.
0: STDOUT: PHEN 0.2  info : -----------------------------------------------
0: STDOUT: SCEN 0.2  info : 73 geometry leaf instances (73 scheduled, 0 cached, 0 shared)
0: STDOUT: SCEN 0.2  info : 2 light leaf instances
0: STDOUT: SCEN 0.2  info : wallclock  0:00:00.00 for scene preprocessing
0: STDOUT: SCEN 0.2  info : allocated 20 MB, max resident 20 MB
0: STDOUT: RC   0.2  info : scene extent: (-290.68,-20.98,-831.23) : (1056.35,64.71,655.70)
0: STDOUT: RC   0.2  info : option: scanline          on
0: STDOUT: RC   0.2  info : option: trace             off
0: STDOUT: RC   0.2  info : option: shadow            segments
0: STDOUT: RC   0.2  info : option:   shadow maps       (use) (recompute) 
0: STDOUT: RC   0.2  info : option: lightmap          on
0: STDOUT: RC   0.2  info : option: motion            off
0: STDOUT: RC   0.2  info : option: luminance weights 0.212671 0.71516 0.072169
0: STDOUT: RC   0.2  info : option: caustic           off
0: STDOUT: RC   0.2  info : option: globillum         off
0: STDOUT: RC   0.2  info : option: finalgather       off
0: STDOUT: RC   0.2  info : option: samples           min 1, max 2
0: STDOUT: RC   0.2  info : option:   contrast        0.1 0.1 0.1 0.1, all buffers
0: STDOUT: RC   0.2  info : option: jitter            1
0: STDOUT: RC   0.2  info : option: filter            gauss 2 2
0: STDOUT: RC   0.2  info : option: render space      object
0: STDOUT: RC   0.2  info : option: face              both
0: STDOUT: RC   0.2  info : option: field             off
0: STDOUT: RC   0.2  info : option: hair              on
0: STDOUT: RC   0.2  info : option: hardware          off
0: STDOUT: RC   0.2  info : option: task size         64
0: STDOUT: RC   0.2  info : option: pixel preview     off
0: STDOUT: RC   0.2  info : option: lens              on
0: STDOUT: RC   0.2  info : option: volume            on
0: STDOUT: RC   0.2  info : option: geometry          on
0: STDOUT: RC   0.2  info : option: displace          on
0: STDOUT: RC   0.2  info : option: premultiply       on
0: STDOUT: RC   0.2  info : option: colorclip         raw
0: STDOUT: RC   0.2  info : option: output            on
0: STDOUT: RC   0.2  info : option: merge             on
0: STDOUT: RC   0.2  info : option: fb mem management mapped
0: STDOUT: RC   0.2  info : option: type     filter     name
0: STDOUT: RC   0.2  info :         rgba     yes        color
0: STDOUT: RC   0.2  info :         rgba     yes        mayaGlow
0: STDOUT: RC   0.2  info : camera: focal length      1.19869
0: STDOUT: RC   0.2  info : camera: aperture          1.4173
0: STDOUT: RC   0.2  info : camera: aspect            1.777
0: STDOUT: RC   0.2  info : camera: resolution        1280 720
0: STDOUT: RC   0.2  info : camera: clip              0.01 1000
0: STDOUT: RC   0.2  info : camera: frame             432 432 0
0: STDOUT: RC   0.2  progr: rendering
0: STDOUT: RCI  0.2  progr: begin intersection preprocessing
0: STDOUT: RCI  0.2  info : using scanline for eye rays
0: STDOUT: RCI  0.2  info : not tracing secondary rays
0: STDOUT: RCI  0.2  progr: end intersection preprocessing
0: STDOUT: RCI  0.2  info : wallclock  0:00:00.00 for intersection prep.
0: STDOUT: RCI  0.2  info : allocated 21 MB, max resident 24 MB
0: STDOUT: PHEN 0.2  info : -----------------------------------------------
0: STDOUT: PHEN 0.2  info : mayabase version 10.8, compiled on Jul 28 2009.
0: STDOUT: PHEN 0.2  info : -----------------------------------------------
0: STDOUT: PHEN 0.2  info : adskMayaVolumeEngine(): Processing     2 volume primitives.
0: STDOUT: PHEN 0.4  progr: emit_build(): Computing particle emission...
0: STDOUT: PHEN 0.4  progr: emit_build():  10.0 percent emission computed.
0: STDOUT: PHEN 0.4  progr: emit_build():  20.0 percent emission computed.
0: STDOUT: PHEN 0.4  progr: emit_build():  30.0 percent emission computed.
0: STDOUT: PHEN 0.4  progr: emit_build():  40.0 percent emission computed.
0: STDOUT: PHEN 0.4  progr: emit_build():  50.0 percent emission computed.
0: STDOUT: PHEN 0.4  progr: emit_build():  60.0 percent emission computed.
0: STDOUT: PHEN 0.4  progr: emit_build():  70.0 percent emission computed.
0: STDOUT: PHEN 0.4  progr: emit_build():  80.0 percent emission computed.
0: STDOUT: PHEN 0.4  progr: emit_build():  90.0 percent emission computed.
0: STDOUT: PHEN 0.4  progr: emit_build(): 100.0 percent emission computed.
0: STDOUT: RC   0.2  info : rendering statistics
0: STDOUT: RC   0.2  info :   type                           number   per eye ray
0: STDOUT: RC   0.2  info :   eye rays                      3894638          1.00
0: STDOUT: PHEN 0.2  progr: calling output shaders
0: STDOUT: PHEN 0.2  progr: maya_shaderglow(): Computing glow...
0: STDOUT: PHEN 0.2  info : maya_shaderglow(): Glow: Filter Width .... 41
0: STDOUT: PHEN 0.2  info : maya_shaderglow():       Resolution ...... 0.638926
0: STDOUT: PHEN 0.2  info : maya_shaderglow():       Normalization ... 3.362000
0: STDOUT: PHEN 0.2  info : maya_shaderglow(): Halo: Filter Width .... 101
0: STDOUT: PHEN 0.2  info : maya_shaderglow():       Resolution ...... 0.260841
0: STDOUT: PHEN 0.2  info : maya_shaderglow():       Normalization ... 20.402000
0: STDOUT: PHEN 0.2  progr: maya_shaderglow(): Done!
0: STDOUT: PHEN 0.2  progr: writing image file //PROJ/proj/_client/CREAM/BFF/SEG/BFF101_SQA/BFF101_SQA_120_010/input/3d_renders/v007/fire_v019e/flameball_orig_rdr/flameball_orig_rdr.0432.tga (frame 432)
0: STDOUT: RC   0.2  progr: rendering finished
0: STDOUT: RC   0.2  info : wallclock  0:09:28.87 for rendering
0: STDOUT: RC   0.2  info : allocated 59 MB, max resident 73 MB
0: STDOUT: GAPM 0.2  info : triangle count (including retessellation) :      131838
0: STDOUT: Scene C:\Documents and Settings\render\Local Settings\Application Data\Prime Focus\Deadline\slave\jobsData\fire_v019e.mb completed.
0: INFO: Process exit code: 0
</ReportMessage>
  <_SlaveVersionString>v4.1.0.43205 R</_SlaveVersionString>
  <JobName>fire_v019d - flameball_orig_rdr</JobName>
  <JobSubmitUserName>scott</JobSubmitUserName>
  <JobSubmitMachineName>Anim28</JobSubmitMachineName>
  <JobSubmitDateTime>2010-12-01T12:51:36</JobSubmitDateTime>
  <PluginName>MayaCmd</PluginName>
  <FramesList>432-432</FramesList>
  <TaskSecondsElapsed>0</TaskSecondsElapsed>
  <ErrorType />
  <ErrorStackTrace />
  <SlaveLog />
  <PeakRamUsage>-1</PeakRamUsage>
  <PeakRamPercentage>-1</PeakRamPercentage>
  <AverageRam>-1</AverageRam>
  <AverageRamPercentage>-1</AverageRamPercentage>
  <PeakCpuUsage>-1</PeakCpuUsage>
  <UsedCpuClocks>-1</UsedCpuClocks>
  <CpuUtilisation>-1</CpuUtilisation>
</LogReport>